Creating a Foggy Scene with a Tree: A Step-by-Step Tutorial


Hello and welcome back to this new Pizza Durant tutorial! Today, we're going to create another foggy scene with a tree. We'll create some walls, a ceiling, some lights, and fog, and finally, we'll add some fireflies with geometry. So let's jump right in!

First, we need to bring in our asset, which will be the tree. Let's import it by going to File > Import FBX. Make sure everything is set up correctly by checking the material preview. We should see some leaves on it and some textures for the bark. Next, let's scale it up by selecting it and pressing "S". I want to scale this up into the Z value of 10. Let's also change the rotation to minus 46.2.

Now, let's bring in a plane, which will mostly be our floor. Change this to "floor" and change the X and Y dimensions to 50. We also need to change our cube to 50 by 50 again, and one in the Z value. Change this one in the Z value to 11.5 because this one is our ceiling today. We also want to have a little hole here inside of this one, so let's build it. Bring in a new cube that should be five by five by five, and bring this up to 12 in the Z so that this cube will intersect our ceiling. Let's rename this one to "ceiling". This cube is the hole. To make this happen, select our ceiling, go to the modifier tab and add a Boolean. Now we can choose our hole, and keep in mind that you have to hide the whole cube for the viewport and rendering as well.

Now let's duplicate this one because we need some walls. Let's rename this to "wall left", and change the Y to 90. Now we can go ahead and change the X value to minus 5.8. That is our left wall here. Press shift + D and make this to 5.8. That is our wall right here.

Okay, that is our scene setup for today. Let's change the camera so we can see what is going on. Change the view of the camera to Zero by minus 19 by 1.1, and change the rotation to 102 by 0 by 0. Let's go here into the camera settings and change the perspective to 25.

For materials, let's make a new material for the floor. I want to change this to black and we need a mass graph texture. Let's put this one into a ramp and this one into a roughness. I want to turn the specular a little bit down so it's a little bit darker. Change the scale to 15, detail to 5.10, and two. That's looking good, and if you want to, you can play with the sliders to make this a little bit more or a little bit less.

For the walls, I used some textures from textures.com. Select the principal BSTF and press Ctrl + Shift + T to open a new window where you can select the textures. If you don't have the node Wrangler plugin, you can go to preferences, search for Wrangler, and select this one or you can select here the add principle setup. Go to our folder where we downloaded the bunker 3 textures, select all of them, and bring them in. Change the texture coordinates from UV to object, change the scale to 2, and change the rotation in the Z value to 90. Use the RGB curve to tone down the base color a bit. Change the normal map to 5.

Now we're ready to render. Use Cycles and GPU compute, and you're all set!


Youtube Channel :- Pizza del Ray

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