Creating Photorealistic Can of Beans in Blender: The Last of Us Inspired Tutorial



In this tutorial, the author shares their goal of completing small challenges to improve their Blender skills. They show how to go from a can of beans to a final animation in less than 15 minutes. The author begins by taking a photo of the can label and collecting multiple references for the environment. They add a sphere and delete half the vertices, then extrude it to the ground, add a grid, and use proportional editing to move the top up to build a garden dome structure. The author duplicates the object and adds a wireframe modifier to get the struts around the glass.

The author implements the product in the shot by moving the faces down a bit from the top and deleting some of the edges to get that blasted look. They use the knife tool to cut through the faces and extrude the glass inwards to give it some depth. They add a plane, extrude it upwards, and bevel the edges to get large stone tiles to cover the floor. The author uses two array modifiers to cover the whole scene and applies them so they can UV wrap each tile to get a unique non-repeating pattern for the textures. They use the Blenderkit addon to texture the scene.

The author models the rough blockout of the scene, adds flower boxes to cover the sides, and fixes the general lighting early on. They add a cloth sim to the plane for the parachute, select individual vertices, and add them to a new vertex group to keep that side of the parachute on top of the roof. They apply the vertex group, check sewing, increase the collision quality, and let it run. The author adds a subdivision surface modifier, increases the count, and shades smooth to make the object more appealing. They use proportional editing to make sure everything lines up with the roof and add fake volumetric rays to the scene to minimize the needed computing power.

For vegetation, the author uses the Graswald addon to scatter plants on any object they want. They find the free Gscatter addon and some free grass and plant assets on their website, which helped bring their scene to life. The author concludes the tutorial by encouraging readers to keep the scene simple, use image textures for background assets that are not clearly visible, and experiment with layering materials to give objects more life.

Channel Link :- Winfried Weis


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