Are you interested in creating caves in a blender, but don't know where to start? The process can seem overwhelming, especially when you see pictures of complex caves. However, there is a simple way to create any cave you want. Just follow these three principles.
The first principle is to know exactly how you want your cave to look in the blender. This is a crucial step that many people skip. Block out the general shape and look of your cave using simple meshes. This will help you avoid dead time and give you a clear vision of what you want to create.
The second principle is to do some manual sculpting to add more detail and organic shapes to your cave. You don't need experience with sculpting. You're just adding shape to make it look more natural. Adjust the lighting direction and sculpt the walls and floor until you're satisfied with the result.
The third and final principle is to use displacements. Apply a rock texture to your cave and use a displacement modifier to add UVS and the displacement texture. You'll need lots of polygons for the displacement to look nice and sharp. Increase the subdivision levels until it looks perfect. Repeat the process for the ground with a new rocky material.
If you want to take it a step further, add small rocks from Pixel and use rigid bodies to simulate them falling over for a realistic placement of rocks on the ground. Add a big rock from Quixel to the background to create some silhouettes and break the light.
Using these three principles, you can create any cave you want. The process is the same for complex caves as it is for simple ones. Simply block out the environment, sculpt it, and add displacements. With some lighting adjustments and post-processing, you'll have a beautiful cave in no time.
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